‹›<?xml version="1.0" encoding="UTF-8"?> <world name="World"> <int name="format_version">2</int> <IFS name="Blank Flame"> <imaging name="img"> <int name="image_width">2000</int> <int name="image_height">1333</int> <int name="image_aa_level">2</int> <int name="image_layers">1</int> <string name="antialiasing_mode">strong</string> <real name="brightness">50</real> <vec4 name="background_colour">0 0 0 1</vec4> <bool name="apply_bg_before_curves">false</bool> <real name="flam3_gamma">6</real> <real name="flam3_vibrancy">0.99</real> <bool name="flam3_use_highlight_power">true</bool> <real name="flam3_highlight_power">0.01</real> <real name="flam3_gamma_linear_threshold">0.001</real> <curves> <curve name="overall"> <table name="knots"> <values>0 0.23886687 0.4461402 0.5368223 0.6922773</values> </table> <table name="values"> <values>0 0.26393813 0.71734846 1.1448499 2.0905344</values> </table> <table name="back_tension"> <values>1 0 0 0 1</values> </table> <table name="forw_tension"> <values>1 0 0 0 1</values> </table> </curve> </curves> <table name="layer_weights"> <values>1 1 1 1</values> </table> </imaging> <camera name="flam3 camera"> <vec2 name="pos">-0.47155017121496645 1.1185909594753185</vec2> <real name="rotate">89.56</real> <real name="sensor_width">9.571841568256973</real> <flam3_transform name="Camera transform"> <affine2 name="Pre affine"> <real name="x_axis_angle">-24.6466379198079</real> <real name="x_axis_length">1.31188809654948</real> <real name="y_axis_angle">65.35336208019211</real> <real name="y_axis_length">1.31188809654948</real> <vec2 name="offset">-0.10871837348280404 0.13698411019754447</vec2> </affine2> <affine2 name="Post affine"> <real name="x_axis_angle">-687.8486309095515</real> <real name="x_axis_length">2.6276456337208347</real> <real name="y_axis_angle">-597.8486309095514</real> <real name="y_axis_length">2.6276456337208347</real> <vec2 name="offset">-0.9849861856679057 -2.114224298691572</vec2> </affine2> <node name="transforms"> 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</iterator> <iterator name="gnarl"> <flam3_transform name="flam3_xform 2"> <affine2 name="Pre affine"> <real name="x_axis_angle">12.73226305363697</real> <real name="x_axis_length">0.9001702917650117</real> <real name="y_axis_angle">-257.2677369463632</real> <real name="y_axis_length">0.9001702917650117</real> <vec2 name="offset">0.07684161801709485 -1.3725051652908729</vec2> </affine2> <affine2 name="Post affine"> <real name="x_axis_angle">140.65264771221763</real> <real name="x_axis_length">1.4818736276569828</real> <real name="y_axis_angle">-129.3473522877823</real> <real name="y_axis_length">1.4818736276569828</real> <vec2 name="offset">-0.18126534553693618 0.0767175380277636</vec2> </affine2> <node name="pre_transforms"> <flam3_variation name="New variation"> <string name="variation_name">pre_blur</string> <params> <real name="pre_blur">0.01</real> </params> </flam3_variation> </node> <node name="transforms"> <flam3_variation name="Transform 3"> <string name="variation_name">waves2</string> <params> <real name="waves2">1</real> <real name="waves2_scalex">-0.1</real> <real name="waves2_scaley">-0.25</real> <real name="waves2_freqx">2</real> <real name="waves2_freqy">2</real> </params> </flam3_variation> </node> <node name="post_transforms"> <flam3_variation name="New variation"> <string name="variation_name">depth_blur</string> <params> <real name="depth_blur">1</real> <real name="depth_blur_power">1</real> <real name="depth_blur_range">0.40162283177245456</real> <real name="depth_blur_blur">0.25</real> <real name="depth_blur_radius">1</real> </params> </flam3_variation> </node> </flam3_transform> <flam3_shader name="flam3 shader"> <real name="palette_index">0.9</real> <real name="blend_speed">0.1</real> <real name="opacity">0</real> <table name="layer_weights"> <values>1 1 1 1</values> </table> </flam3_shader> <weights_selector name="Iterator selection weights"> <real name="Base weight">10</real> <node name="per_iterator_weights"> <real name="Iterator 1 weight">0</real> <real name="Iterator 2 weight">1</real> <real name="Iterator 4 weight">0</real> <real name="Iterator 5 weight">0</real> <real name="Iterator 6 weight">0</real> <real name="Iterator 7 weight">0</real> <real name="Iterator 9 weight">0</real> <real name="Iterator 11 weight">1</real> </node> </weights_selector> <real name="time_scale">1</real> </iterator> <iterator name="split"> <flam3_transform name="flam3 transform"> <affine2 name="Pre affine"> <real name="x_axis_angle">90</real> <real name="x_axis_length">1</real> <real name="y_axis_angle">180</real> <real name="y_axis_length">1</real> <vec2 name="offset">0 0</vec2> </affine2> <affine2 name="Post affine"> <real name="x_axis_angle">90</real> <real name="x_axis_length">1.011</real> <real name="y_axis_angle">180</real> <real name="y_axis_length">1.01</real> <vec2 name="offset">0 0</vec2> </affine2> <node name="transforms"> <flam3_variation name="New variation"> <string name="variation_name">splits</string> <params> <real name="splits">1</real> <real name="splits_x">1</real> <real name="splits_y">0</real> </params> </flam3_variation> <flam3_variation name="New variation"> <string name="variation_name">linear</string> <params> <real name="linear">2</real> </params> </flam3_variation> </node> </flam3_transform> <flam3_shader name="Shader"> <real name="palette_index">1</real> <real name="blend_speed">0.05</real> <real name="opacity">0</real> <table name="layer_weights"> <values>1 1 1 1</values> </table> </flam3_shader> <weights_selector name="weights"> <real name="Base weight">10</real> <node name="per_iterator_weights"> <real name="Iterator 1 weight">0</real> <real name="Iterator 2 weight">0</real> <real name="Iterator 4 weight">2</real> <real name="Iterator 5 weight">1</real> <real name="Iterator 6 weight">0</real> <real name="Iterator 7 weight">0</real> <real name="Iterator 9 weight">3</real> <real name="Iterator 11 weight">0</real> </node> </weights_selector> <real name="time_scale">1</real> </iterator> <iterator name="el"> <flam3_transform name="flam3 transform"> <affine2 name="Pre affine"> <real name="x_axis_angle">0</real> <real name="x_axis_length">1</real> <real name="y_axis_angle">90</real> <real name="y_axis_length">1</real> <vec2 name="offset">0 0</vec2> </affine2> <affine2 name="Post affine"> <real name="x_axis_angle">90</real> <real name="x_axis_length">0.982</real> <real name="y_axis_angle">180</real> <real name="y_axis_length">0.982</real> <vec2 name="offset">0 0</vec2> </affine2> <node name="transforms"> <flam3_variation name="New variation"> <string name="variation_name">elliptic</string> <params> <real name="elliptic">1</real> </params> </flam3_variation> </node> <node name="post_transforms"> <flam3_variation name="New variation"> <string name="variation_name">faber_x</string> <params> <real name="faber_x">1</real> <real name="faber_x_hypergon">0.45</real> <real name="faber_x_hypergon_n">100</real> <real name="faber_x_hypergon_r">1</real> <real name="faber_x_star">0</real> <real name="faber_x_star_n">5</real> <real name="faber_x_star_slope">2</real> <real name="faber_x_lituus">0</real> <real name="faber_x_lituus_a">1</real> <real name="faber_x_super">0</real> <real name="faber_x_super_m">1</real> <real name="faber_x_super_n1">1</real> <real name="faber_x_super_n2">1</real> <real name="faber_x_super_n3">1</real> </params> </flam3_variation> </node> </flam3_transform> <flam3_shader name="Shader"> <real name="palette_index">0.1</real> <real name="blend_speed">0.15</real> <real name="opacity">0</real> <table name="layer_weights"> <values>1 1 1 1</values> </table> </flam3_shader> <weights_selector name="weights"> <real name="Base weight">15</real> <node name="per_iterator_weights"> <real name="Iterator 1 weight">0</real> <real name="Iterator 2 weight">0</real> <real name="Iterator 4 weight">1</real> <real name="Iterator 5 weight">1</real> <real name="Iterator 6 weight">0</real> <real name="Iterator 7 weight">0</real> <real name="Iterator 9 weight">3</real> <real name="Iterator 11 weight">0</real> </node> </weights_selector> <real name="time_scale">1</real> </iterator> <iterator name="c1"> <flam3_transform name="flam3 transform"> <affine2 name="Pre affine"> <real name="x_axis_angle">0</real> <real name="x_axis_length">1</real> <real name="y_axis_angle">90</real> <real name="y_axis_length">1</real> <vec2 name="offset">0 0</vec2> </affine2> <affine2 name="Post affine"> <real name="x_axis_angle">-90</real> <real name="x_axis_length">0.01</real> <real name="y_axis_angle">0</real> <real name="y_axis_length">10</real> <vec2 name="offset">0 -1</vec2> </affine2> <node name="pre_transforms"> <flam3_variation name="New variation"> <string name="variation_name">pre_blur</string> <params> <real name="pre_blur">1</real> </params> </flam3_variation> </node> <node name="transforms"> <flam3_variation name="New variation"> <string name="variation_name">cylinder</string> <params> <real name="cylinder">1</real> </params> </flam3_variation> </node> </flam3_transform> <flam3_shader name="Shader"> <real name="palette_index">0.75</real> <real name="blend_speed">1</real> <real name="opacity">0</real> <table name="layer_weights"> <values>1 1 1 1</values> </table> </flam3_shader> <weights_selector name="weights"> <real name="Base weight">0.1</real> <node name="per_iterator_weights"> <real name="Iterator 1 weight">0</real> <real name="Iterator 2 weight">0</real> <real name="Iterator 4 weight">1</real> <real name="Iterator 5 weight">1</real> <real name="Iterator 6 weight">0</real> <real name="Iterator 7 weight">0</real> <real name="Iterator 9 weight">1</real> <real name="Iterator 11 weight">0</real> </node> </weights_selector> <real name="time_scale">1</real> </iterator> <iterator name="c2"> <flam3_transform name="flam3 transform"> <affine2 name="Pre affine"> <real name="x_axis_angle">0</real> <real name="x_axis_length">1</real> <real name="y_axis_angle">90</real> <real name="y_axis_length">1</real> <vec2 name="offset">0 0</vec2> </affine2> <affine2 name="Post affine"> <real name="x_axis_angle">90</real> <real name="x_axis_length">0.01</real> <real name="y_axis_angle">0</real> <real name="y_axis_length">10</real> <vec2 name="offset">0 1</vec2> </affine2> <node name="pre_transforms"> <flam3_variation name="New variation"> <string name="variation_name">pre_blur</string> <params> <real name="pre_blur">1</real> </params> </flam3_variation> </node> <node name="transforms"> <flam3_variation name="New variation"> <string name="variation_name">cylinder</string> <params> <real name="cylinder">1</real> </params> </flam3_variation> </node> </flam3_transform> <flam3_shader name="Shader"> <real name="palette_index">0.75</real> <real name="blend_speed">1</real> <real name="opacity">0</real> <table name="layer_weights"> <values>1 1 1 1</values> </table> </flam3_shader> <weights_selector name="weights"> <real name="Base weight">0.1</real> <node name="per_iterator_weights"> <real name="Iterator 1 weight">0</real> <real name="Iterator 2 weight">0</real> <real name="Iterator 4 weight">1</real> <real name="Iterator 5 weight">1</real> <real name="Iterator 6 weight">0</real> <real name="Iterator 7 weight">0</real> <real name="Iterator 9 weight">1</real> <real name="Iterator 11 weight">0</real> </node> </weights_selector> <real name="time_scale">1</real> </iterator> <iterator name="all"> <flam3_transform name="flam3 transform"> <affine2 name="Pre affine"> <real name="x_axis_angle">0</real> <real name="x_axis_length">0.9193119929284836</real> <real name="y_axis_angle">90</real> <real name="y_axis_length">0.9193119929284836</real> <vec2 name="offset">0 0</vec2> </affine2> <affine2 name="Post affine"> <real name="x_axis_angle">0</real> <real name="x_axis_length">1</real> <real name="y_axis_angle">90</real> <real name="y_axis_length">1</real> <vec2 name="offset">0 0</vec2> </affine2> <node name="transforms"> <flam3_variation name="New variation"> <string name="variation_name">elliptic</string> <params> <real name="elliptic">1</real> </params> </flam3_variation> </node> </flam3_transform> <flam3_shader name="Shader"> <real name="palette_index">0</real> <real name="blend_speed">0</real> <real name="opacity">1</real> <table name="layer_weights"> <values>1 1 1 1</values> </table> </flam3_shader> <weights_selector name="weights"> <real name="Base weight">1</real> <node name="per_iterator_weights"> <real name="Iterator 1 weight">1</real> <real name="Iterator 2 weight">0</real> <real name="Iterator 4 weight">0</real> <real name="Iterator 5 weight">0</real> <real name="Iterator 6 weight">1</real> <real name="Iterator 7 weight">1</real> <real name="Iterator 9 weight">0</real> <real name="Iterator 11 weight">0</real> </node> </weights_selector> <real name="time_scale">1</real> </iterator> <iterator name="bubble"> <flam3_transform name="flam3 transform"> <affine2 name="Pre affine"> <real name="x_axis_angle">90</real> <real name="x_axis_length">1.007427228501536</real> <real name="y_axis_angle">0</real> <real name="y_axis_length">1.007427228501536</real> <vec2 name="offset">0 0</vec2> </affine2> <affine2 name="Post affine"> <real name="x_axis_angle">0</real> <real name="x_axis_length">1</real> <real name="y_axis_angle">90</real> <real name="y_axis_length">1</real> <vec2 name="offset">0 0</vec2> </affine2> <node name="transforms"> <flam3_variation name="New variation"> <string name="variation_name">bubble</string> <params> <real name="bubble">0.8499999999999999</real> </params> </flam3_variation> </node> <node name="post_transforms"> <flam3_variation name="New variation"> <string name="variation_name">circlecrop</string> <params> <real name="circlecrop">1</real> <real name="circlecrop_radius">0.189</real> <real name="circlecrop_x">0</real> <real name="circlecrop_y">0</real> <real name="circlecrop_scatter_area">0.001</real> <real name="circlecrop_zero">0</real> </params> </flam3_variation> </node> </flam3_transform> <flam3_shader name="Shader"> <real name="palette_index">0</real> <real name="blend_speed">0</real> <real name="opacity">0</real> <table name="layer_weights"> <values>1 1 1 1</values> </table> </flam3_shader> <weights_selector name="weights"> <real name="Base weight">1</real> <node name="per_iterator_weights"> <real name="Iterator 1 weight">0</real> <real name="Iterator 2 weight">0</real> <real name="Iterator 4 weight">1</real> <real name="Iterator 5 weight">1</real> <real name="Iterator 6 weight">0</real> <real name="Iterator 7 weight">0</real> <real name="Iterator 9 weight">1</real> <real name="Iterator 11 weight">0</real> </node> </weights_selector> <real name="time_scale">1</real> </iterator> </node> <colouring> <curve name="hue"> <table name="knots"> <values>0 0.31794196 0.33333334 0.6666667 0.69472295 1</values> </table> <table name="values"> <values>0.6189197 0.709901 0.74291134 0.08508187 -0.050495055 0.7406435</values> </table> <table name="back_tension"> <values>0 0 0 0 0 0</values> </table> <table name="forw_tension"> <values>0 0 0 0 0 0</values> </table> </curve> <curve name="saturation"> <table name="knots"> <values>0 0.34168863 0.6666667 0.6963061 1</values> </table> <table name="values"> <values>0.30448815 0.38235295 0.727113 0.39411765 0.3600676</values> </table> <table name="back_tension"> <values>0 0 0 0 0</values> </table> <table name="forw_tension"> <values>0 0 0 0 0</values> </table> </curve> <curve name="value"> <table name="knots"> <values>-0.0002638792 0.33693933 0.6108179 0.6666667 1</values> </table> <table name="values"> <values>-0.022277249 0.47673267 1.4034654 1.1713384 0.43134207</values> </table> <table name="back_tension"> <values>0 0 0 0 0</values> </table> <table name="forw_tension"> <values>0 0 0 0 0</values> </table> </curve> </colouring> </IFS> </world>Sleeper2022-10-08fractal-parameters gnarl chaotica chaotica-base-parameters splits-elliptic